The story itself is unique to each class, and is very understandable and usually interesting, if a little cliche at times. You can also party-up in the open world, working together to complete story missions. If you try to do your own thing and ignore your companions, you get shot full of blasterfire, lightsabered, and force-lightninged before you can type "ow" in chat. You have to cooperate with other players to complete these missions, supporting the team as a whole in one way or another. Trying to play through these alone would be suicide. To survive these encounters, you HAVE to work as a team with other players. This, and PvP, is where the "Learning" happens. Combat itself is sometimes a drag fighting normal world encounters, but Flashpoints (SWTOR's version of Dungeons) are always challenging and stimulating. The Controls, in my experience, are always responsive, never breaking the flow of combat. It plays like most other MMOs like World of Warcraft most of the time, with On-The-Rails-Shooting Space Missions and typical Dogfight Controls for the Fighter-To-Fighter fights. This is a fun game for anybody, but for a Star Wars fan, it's the best MMO on the market at this point (seeing as how Star Wars Galaxies died a while back).
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